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Updated resx to X20.1.0#47

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thomas-crane wants to merge 47 commits intoAudetas:masterfrom
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Updated resx to X20.1.0#47
thomas-crane wants to merge 47 commits intoAudetas:masterfrom
thomas-crane:master

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@thomas-crane
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@thomas-crane thomas-crane commented Nov 16, 2017

Tested and working with Proxy only client for X20.0.1

This also updates the tiles and objects xml resources.

This also changes the ObjectType member of the Entity class from an int to a ushort which is how it is sent over the network.

@thomas-crane thomas-crane changed the title Updated packets.xml and ProjectileStructure.cs to work with X19.0.0 Updated packets.xml and ProjectileStructure.cs to work with X19.0.2 Nov 20, 2017
@thomas-crane thomas-crane changed the title Updated packets.xml and ProjectileStructure.cs to work with X19.0.2 Updated packets.xml and ProjectileStructure.cs to work with X19.1.0 Nov 25, 2017
@thomas-crane thomas-crane changed the title Updated packets.xml and ProjectileStructure.cs to work with X19.1.0 Updated resx to X20.0.0 Dec 2, 2017
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x20 compatible

@thomas-crane thomas-crane changed the title Updated resx to X20.0.0 Updated resx to X20.0.1 and changed Entity member type to correct type. Dec 8, 2017
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thanks for the entity change !

natiiix and others added 5 commits December 10, 2017 13:24
The newly added properties are ProtectFromGroundDamage and ProtectFromSink.
Added properties to ObjectStructure
This fixes the 'Socket-Server Protocol Error' which a lot of people have
been getting.
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New changes:

  • Fixed AoEPacket not reflecting the game code
  • Added more properties to ObjectStructure (thanks to @natiiix)

@thomas-crane thomas-crane changed the title Updated resx to X20.0.1 and changed Entity member type to correct type. Updated resx to X201.0 Dec 17, 2017
@thomas-crane thomas-crane changed the title Updated resx to X201.0 Updated resx to X20.1.0 Dec 17, 2017
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New changes (thanks to @natiiix)

  • Updates resx to X20.1.0
  • Added Pet and Quest properties to ObjectStructure

natiiix and others added 27 commits January 10, 2018 00:30
This is necessary because K-Relay won't work without a list of game server, which are contained in the char list. When the RotMG server is overloaded it refuses to send the full char list and sends only an error, making it impossible for K-Relay to start properly.
Updated Object.xml to RotMG #X21.0.0 and added item-related properties
Update GameConstants.cs
fixes assassin poison/medusa bomb/huntress trap
adding australia support
added australia server
Update ServerStructure.cs
Update FrmMainMetro.Designer.cs
Update LootHelper.cs and externally load Packets.xml
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3 participants