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105 changes: 100 additions & 5 deletions demos/device-orientation-api-demo.html
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
line-height: 150px;
background-color: #999999;
box-shadow: inset 0 0 20px #333333;
opacity: 0.6;
opacity: 0.9;
}

.cube .one
Expand Down Expand Up @@ -129,17 +129,112 @@ <h1>Device Orientation API</h1>
</small>

<script>
//
// 3D Transform code for handling the cube rotation.
// Based on https://dev.opera.com/articles/w3c-device-orientation-usage/
//

var degtorad = Math.PI / 180;

function convertToRotationMatrix(alpha, beta, gamma) {
var _x = beta * degtorad;
var _y = gamma * degtorad;
var _z = alpha * degtorad;

var cX = Math.cos(_x);
var cY = Math.cos(_y);
var cZ = Math.cos(_z);
var sX = Math.sin(_x);
var sY = Math.sin(_y);
var sZ = Math.sin(_z);

// ZXY-ordered rotation matrix construction.

var m11 = cZ * cY - sZ * sX * sY;
var m12 = - cX * sZ;
var m13 = cY * sZ * sX + cZ * sY;

var m21 = cY * sZ + cZ * sX * sY;
var m22 = cZ * cX;
var m23 = sZ * sY - cZ * cY * sX;

var m31 = - cX * sY;
var m32 = sX;
var m33 = cX * cY;

return [
m11, m12, m13,
m21, m22, m23,
m31, m32, m33
];
}

function getScreenOrientationRotationMatrix(screenOrientation) {
var orientationAngle = screenOrientation * degtorad;

var cA = Math.cos(orientationAngle);
var sA = Math.sin(orientationAngle);

return [
cA, -sA, 0,
sA, cA, 0,
0, 0, 1
];
}

function matrixMultiply(a, b) {
return [
a[0] * b[0] + a[1] * b[3] + a[2] * b[6],
a[0] * b[1] + a[1] * b[4] + a[2] * b[7],
a[0] * b[2] + a[1] * b[5] + a[2] * b[8],

a[3] * b[0] + a[4] * b[3] + a[5] * b[6],
a[3] * b[1] + a[4] * b[4] + a[5] * b[7],
a[3] * b[2] + a[4] * b[5] + a[5] * b[8],

a[6] * b[0] + a[7] * b[3] + a[8] * b[6],
a[6] * b[1] + a[7] * b[4] + a[8] * b[7],
a[6] * b[2] + a[7] * b[5] + a[8] * b[8]
];
}

function computeCubeRotationMatrix(alpha, beta, gamma) {
var rotationMatrix = convertToRotationMatrix(-alpha, -beta, gamma);

var screenTransform = getScreenOrientationRotationMatrix(window.orientation || 0);
var screenAdjustedMatrix = matrixMultiply(rotationMatrix, screenTransform);

return screenAdjustedMatrix;
}

function convertRotationMatrixToTransform(r) {
return [
r[0], r[1], r[2], 0,
r[3], r[4], r[5], 0,
r[6], r[7], r[8], 0,
0, 0, 0, 1
];
}

function convertRotationMatrixToCssTransform(rotationMatrix) {
var transformMatrix = convertRotationMatrixToTransform(rotationMatrix);
return "matrix3d(" + transformMatrix.join(', ') + ")";
}

//
// HTML5 API Usage
//

if (!('ondeviceorientation' in window)) {
document.getElementById('do-unsupported').classList.remove('hidden');
} else {
document.getElementById('do-info').classList.remove('hidden');

window.addEventListener('deviceorientation', function(event) {
var matrix = computeCubeRotationMatrix(event.alpha, event.beta, event.gamma);
var cssMatrix = convertRotationMatrixToCssTransform(matrix);
document.getElementById('cube').style.webkitTransform =
document.getElementById('cube').style.transform =
'rotateX(' + event.beta + 'deg) ' +
'rotateY(' + event.gamma + 'deg) ' +
'rotateZ(' + event.alpha + 'deg)';
document.getElementById('cube').style.transform = cssMatrix;

document.getElementById('beta').innerHTML = Math.round(event.beta);
document.getElementById('gamma').innerHTML = Math.round(event.gamma);
Expand Down