BSPR-111077 - Speed up conversion of meshes with left-handed winding order.#4516
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pierrebai-adsk
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You will need to fix the code layout according to teh clang failures. Click on the clang failure link to see the errors.
See: https://github.com/Autodesk/maya-usd/blob/dev/doc/codingGuidelines.md#c-coding-guidelines
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This builds and works fine at our company on Maya 2025 / Alma Linux, I see build failures in the build_preflight step which I cannot troubleshoot. |
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Don't worry about this failure, our internal build pipeline had hiccups. I'll restart the preflight once again. |
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Build failure was an internal glitch. The preflight build passed. Marking as ready for merge. |
The original implementation made lots of calls to
polygonVertexCountwhich could be slow (order of minutes) on large meshes.