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@T1ti T1ti commented Sep 26, 2022

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group.Dispose();
}

for (var i = wmo.doodadSets[wmoObject.DoodadSet].startIndex; i < wmo.doodadSets[wmoObject.DoodadSet].count; i++)
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What’s the use here?

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@T1ti T1ti Sep 26, 2022

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it's an example for only loading doodads from the current wmo placement doodadset, I commented it until actual rendering implementation

@BAndysc BAndysc force-pushed the master branch 3 times, most recently from 76f414e to 04c0c7d Compare December 23, 2022 04:04
@BAndysc BAndysc force-pushed the master branch 2 times, most recently from 94f3dd7 to 567304d Compare August 6, 2023 22:23
@BAndysc BAndysc force-pushed the master branch 2 times, most recently from a204cee to 642fa9c Compare August 30, 2023 23:02
@BAndysc BAndysc force-pushed the master branch 2 times, most recently from 6046adb to a40c1b1 Compare August 30, 2024 11:22
@BAndysc BAndysc force-pushed the master branch 6 times, most recently from 65be8e1 to 960f938 Compare September 8, 2024 15:31
@BAndysc BAndysc force-pushed the master branch 3 times, most recently from f237c7a to 54ee23a Compare March 31, 2025 21:34
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2 participants