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MeshNodes

Version 2.1.0 · Procedural mesh editor for Unity

MeshNodes is a visual, node-based tool for building 3D meshes inside the Unity Editor—similar in spirit to shader graphs, but for geometry. You connect blocks (nodes) in a graph, preview the result live, and bake finished meshes into your project with one click.

No coding required for everyday use.


Documentation

Guide Who it is for
Getting started First-time setup after importing from the Asset Store
Editor guide (visual UI) Non-coders — creating graphs, adding nodes, wiring, baking meshes
MCP & AI assistants Connecting Cursor, Claude Desktop, or other AI tools to build graphs for you
Node reference Short description of every built-in node
Support & bug reports Where to get help and how to report bugs

Quick start (30 seconds)

  1. In Unity: Tools → Launch Mesh Nodes
  2. Right-click the canvas → Graph → New
  3. Right-click again → New Node → … (e.g. Generate → Primitive)
  4. Add an Output node if one is not already present, connect the last node’s output to the Output node’s input
  5. Select the Output node and click Build Mesh

Full walkthrough: Editor guide


Bug reports and feature requests

Use GitHub Issues for all bug reports.

Do not use Asset Store reviews for bugs—we cannot reliably follow up or request details there. See Support & bug reports for what to include in a good issue.


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Documentation, MCP/AI setup, and issue tracking for MeshNodes — the node-based procedural mesh editor for Unity (v2.1).

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