Version 2.1.0 · Procedural mesh editor for Unity
MeshNodes is a visual, node-based tool for building 3D meshes inside the Unity Editor—similar in spirit to shader graphs, but for geometry. You connect blocks (nodes) in a graph, preview the result live, and bake finished meshes into your project with one click.
No coding required for everyday use.
| Guide | Who it is for |
|---|---|
| Getting started | First-time setup after importing from the Asset Store |
| Editor guide (visual UI) | Non-coders — creating graphs, adding nodes, wiring, baking meshes |
| MCP & AI assistants | Connecting Cursor, Claude Desktop, or other AI tools to build graphs for you |
| Node reference | Short description of every built-in node |
| Support & bug reports | Where to get help and how to report bugs |
- In Unity: Tools → Launch Mesh Nodes
- Right-click the canvas → Graph → New
- Right-click again → New Node → … (e.g. Generate → Primitive)
- Add an Output node if one is not already present, connect the last node’s output to the Output node’s input
- Select the Output node and click Build Mesh
Full walkthrough: Editor guide
Use GitHub Issues for all bug reports.
Do not use Asset Store reviews for bugs—we cannot reliably follow up or request details there. See Support & bug reports for what to include in a good issue.
- Bugs & crashes: Open an issue
- Questions & ideas: GitHub Discussions (if enabled) or Issues with the
questionlabel
- Documentation (this repo): https://github.com/BadjanoEntertainment/MeshNodes
- Issues (bugs): https://github.com/BadjanoEntertainment/MeshNodes/issues
- Publisher: Badjano Entertainment