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518 changes: 0 additions & 518 deletions PROJ4_MAC/glfw/include/GL/glfw.h

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25 changes: 0 additions & 25 deletions PROJ4_MAC/makefile

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3 changes: 0 additions & 3 deletions PROJ4_MAC/run.sh

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8 changes: 0 additions & 8 deletions PROJ4_MAC/shaders/passthroughFS.glsl

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9 changes: 0 additions & 9 deletions PROJ4_MAC/shaders/passthroughVS.glsl

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Binary file removed PROJ4_NIX/565rasterizer
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40 changes: 0 additions & 40 deletions PROJ4_NIX/makefile

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9 changes: 9 additions & 0 deletions PROJ4_WIN/565Rasterizer/565Rasterizer.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
<ClInclude Include="..\..\src\ObjCore\obj.h" />
<ClInclude Include="..\..\src\ObjCore\objloader.h" />
<ClInclude Include="..\..\src\rasterizeKernels.h" />
<ClInclude Include="..\..\src\rasterizeStructs.h" />
<ClInclude Include="..\..\src\rasterizeTools.h" />
<ClInclude Include="..\..\src\utilities.h" />
</ItemGroup>
Expand All @@ -30,6 +31,10 @@
<ItemGroup>
<CudaCompile Include="..\..\src\rasterizeKernels.cu" />
</ItemGroup>
<ItemGroup>
<None Include="shaders\passthroughFS.glsl" />
<None Include="shaders\passthroughVS.glsl" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FF21CA49-522E-4E86-B508-EE515B248FC4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
Expand All @@ -41,12 +46,14 @@
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
Expand Down Expand Up @@ -84,6 +91,7 @@
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.5\include;C:\ProgramData\NVIDIA Corporation\CUDA Samples\v5.5\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</Include>
<CodeGeneration>compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
Expand All @@ -109,6 +117,7 @@
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.5\include;C:\ProgramData\NVIDIA Corporation\CUDA Samples\v5.5\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</Include>
<CodeGeneration>compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
Expand Down
14 changes: 14 additions & 0 deletions PROJ4_WIN/565Rasterizer/565Rasterizer.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,9 @@
<ClInclude Include="..\..\src\utilities.h">
<Filter>headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\rasterizeStructs.h">
<Filter>headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\ObjCore\obj.cpp">
Expand Down Expand Up @@ -53,10 +56,21 @@
<Filter Include="headers">
<UniqueIdentifier>{ff2076c3-2be2-4a20-89ed-1f27da7b052a}</UniqueIdentifier>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{b66d28ac-5e36-43db-92c7-5d776e9ae34b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CudaCompile Include="..\..\src\rasterizeKernels.cu">
<Filter>source</Filter>
</CudaCompile>
</ItemGroup>
<ItemGroup>
<None Include="shaders\passthroughFS.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="shaders\passthroughVS.glsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>
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