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DestroyCod.cs
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73 lines (63 loc) · 1.64 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyCod : MonoBehaviour {
private Rigidbody2D rb2d;
public GameObject explosion;
public GameObject playerExplosion;
private GameController gameController;
void Start()
{
GameObject gameControllerObject = GameObject.FindWithTag("GameController");
if (gameControllerObject != null)
{
gameController = gameControllerObject.GetComponent<GameController>();
}
if (gameController == null)
{
Debug.Log("Cannot find 'GameController' script");
}
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Start")
{
return;
}
if (other.tag == "Boundary")
{
return;
}
if (other.tag == "Enemy")
{
return;
}
if (other.tag == "EnemyAttack")
{
return;
}
if (other.tag == "MainCamera")
{
return;
}
if (other.tag == "Boss")
{
return;
}
if (other.tag == "Background")
{
return;
}
if (other.tag == "Player")
{
Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
Destroy(other.gameObject);
gameController.GameOver();
}
if (other.tag == "PlayerAttack")
{
Destroy(other.gameObject);
Destroy(gameObject);
}
}
}