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34 changes: 28 additions & 6 deletions package-lock.json

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106 changes: 64 additions & 42 deletions src/GuessControl.js
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Great job!!! 💯 🥇

Original file line number Diff line number Diff line change
@@ -1,47 +1,69 @@
import React, { Component } from "react";
// import React, { Component } from "react";
import React, { useState } from "react";
import Button from "./Button";

class GuessControl extends Component {
constructor(props) {
super(props);

this.state = {
currentGuess: "",
};

/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
this.handleInputChange = this.handleInputChange.bind(this);
this.onSubmitGuess = this.onSubmitGuess.bind(this);
}

handleInputChange(event) {
this.setState({ currentGuess: event.target.value });
}

onSubmitGuess() {
// Since the values from an HTML input are strings by default,
// convert to a number for the returned guess value
// by passing in the string to the Number function.
// See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number
this.props.onGuess(Number(this.state.currentGuess));
this.setState({ currentGuess: "" });
}

render() {
return (
<div>
<input
type="number"
value={this.state.currentGuess}
onChange={this.handleInputChange}
/>
<Button onClick={this.onSubmitGuess}>Submit Guess</Button>
</div>
);
}
function GuessControl({ onGuess }) {
const [currentGuess, setCurrentGuess] = useState("");

// class GuessControl extends Component {
// constructor(props) {
// super(props);

// this.state = {
// currentGuess: "",
// };
const onSubmitGuess = () => {
onGuess(Number(currentGuess));
setCurrentGuess("");
};

/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
// this.handleInputChange = this.handleInputChange.bind(this);
// this.onSubmitGuess = this.onSubmitGuess.bind(this);

const handleInputChange = (event) => {
setCurrentGuess(event.target.value);
};


// handleInputChange(event) {
// // this.setState({ currentGuess: event.target.value });
// }

// onSubmitGuess() {
// // Since the values from an HTML input are strings by default,
// // convert to a number for the returned guess value
// // by passing in the string to the Number function.
// // See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number
// this.props.onGuess(Number(this.state.currentGuess));
// this.setState({ currentGuess: "" });
// }


// render() {
// return (
// <div>
// <input
// type="number"
// value={this.state.currentGuess}
// onChange={this.handleInputChange}
// />
// <Button onClick={this.onSubmitGuess}>Submit Guess</Button>
// </div>
// );
// }
// }
// }
return (
<div>
<input type="number"
value={currentGuess} onChange={handleInputChange} />
<Button onClick={onSubmitGuess}> Submit Guess </Button>
</div>
);
}

export default GuessControl;
162 changes: 101 additions & 61 deletions src/NumberGuessingGame.js
Original file line number Diff line number Diff line change
@@ -1,77 +1,117 @@
import React, { Component } from "react";
import React, { Component, useState } from "react";
import GuessControl from "./GuessControl";
import GuessMessage from "./GuessMessage";
import GameOver from "./GameOver";

/**
*
* Returns a random integer number from 1-100 inclusive
*/
function getRandomNumber() {
return Math.floor(Math.random() * 100) + 1;
}

const MAX_ATTEMPTS = 5;

class NumberGuessingGame extends Component {
constructor(props) {
super(props);
const NumberGuessingGame = () => {
const [numberToGuess, setNumberToGuess] = useState(getRandomNumber());
const [latestGuess, setLatestGuess] = useState(null);
const [numberOfGuesses, setNumberOfGuesses] = useState(0);

this.state = {
numberToGuess: getRandomNumber(),
numberOfGuesses: 0,
latestGuess: null,
};

/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
this.handleGuess = this.handleGuess.bind(this);
this.handleReset = this.handleReset.bind(this);
function getRandomNumber() {
return Math.floor(Math.random() * 100) + 1;
}

handleGuess(guess) {
this.setState({
latestGuess: guess,
numberOfGuesses: this.state.numberOfGuesses + 1,
});
}

handleReset() {
this.setState({
numberToGuess: getRandomNumber(),
numberOfGuesses: 0,
latestGuess: null,
});
const MAX_ATTEMPTS = 5;

const isCorrectGuess = latestGuess === numberToGuess;
const isGameOver = isCorrectGuess || numberOfGuesses === MAX_ATTEMPTS;

function handleGuess(guess) {

(Number(guess));
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Great job! Here we need to setLatestGuess(Number(guess)) otherwise we don't get the hints!

setNumberOfGuesses(numberOfGuesses + 1);
}

render() {
const isCorrectGuess = this.state.latestGuess === this.state.numberToGuess;

const isGameOver =
isCorrectGuess || this.state.numberOfGuesses === MAX_ATTEMPTS;

return (
<div>
<h2>I'm thinking of a number from 1 to 100.</h2>
<h2>
Can you guess the number I am thinking of in {MAX_ATTEMPTS} tries?
</h2>
<GuessControl onGuess={this.handleGuess} />
{isGameOver && (
<GameOver hasWon={isCorrectGuess} onReset={this.handleReset} />
)}
{!isGameOver && (
<GuessMessage
guess={this.state.latestGuess}
numberToGuess={this.state.numberToGuess}
numberOfGuesses={this.state.numberOfGuesses}
/>
)}
</div>
);
function handleReset() {

setNumberToGuess(getRandomNumber());
setNumberOfGuesses(0);
setLatestGuess(null);

}


return (
<div>
<h2>I'm thinking of a number from 1 to 100.</h2>
<h2>
Can you guess the number I am thinking of in {MAX_ATTEMPTS} tries?
</h2>
<GuessControl onGuess={handleGuess} />
{isGameOver && (
<GameOver hasWon={isCorrectGuess} onReset={handleReset} />
)}
{!isGameOver && (
<GuessMessage
guess={latestGuess}
numberToGuess={numberToGuess}
numberOfGuesses={numberOfGuesses}
/>
)}
</div>
);
}
// }
// }


export default NumberGuessingGame;





/**
*
* Returns a random integer number from 1-100 inclusive
*/
// function getRandomNumber() {
// return Math.floor(Math.random() * 100) + 1;
// }

// const MAX_ATTEMPTS = 5;

// const isCorrectGuess = latestGuess === numberToGuess;
// const isGameOver = isCorrectGuess || numberOfGuesses === MAX_ATTEMPTS;
// const handleGuess = (guess) => {
// setLatestGuess(Number(guess));
// setNumberOfGuesses(numberOfGuesses + 1);
// };
// class NumberGuessingGame extends Component {
// constructor(props) {
// super(props);

// this.state = {
// numberToGuess: getRandomNumber(),
// numberOfGuesses: 0,
// latestGuess: null,
// };
/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
// this.handleGuess = this.handleGuess.bind(this);
// this.handleReset = this.handleReset.bind(this);
// }

// function handleGuess (guess) {
// setLatestGuess (guess);
// setnumberOfGuesses (numberOfGuesses + 1);
// }

// function getRandomNumber() {
// return
// Math.floor(Math.random() * 100) + 1;
// }

// render() {
// const isCorrectGuess = this.state.latestGuess === this.state.numberToGuess;

// const isGameOver =
// isCorrectGuess || this.state.numberOfGuesses === MAX_ATTEMPTS;