Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
34 changes: 28 additions & 6 deletions package-lock.json

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

63 changes: 21 additions & 42 deletions src/GuessControl.js
Original file line number Diff line number Diff line change
@@ -1,47 +1,26 @@
import React, { Component } from "react";
import Button from "./Button";
import React, { useState } from 'react';
import Button from './Button';

class GuessControl extends Component {
constructor(props) {
super(props);

this.state = {
currentGuess: "",
};

/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
this.handleInputChange = this.handleInputChange.bind(this);
this.onSubmitGuess = this.onSubmitGuess.bind(this);
}

handleInputChange(event) {
this.setState({ currentGuess: event.target.value });
}

onSubmitGuess() {
// Since the values from an HTML input are strings by default,
// convert to a number for the returned guess value
// by passing in the string to the Number function.
// See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number
this.props.onGuess(Number(this.state.currentGuess));
this.setState({ currentGuess: "" });
}

render() {
const GuessControl = ({ onGuess }) => {
const [currentGuess, setCurrentGuess] = useState('');
return (
<div>
<input
type="number"
value={this.state.currentGuess}
onChange={this.handleInputChange}
/>
<Button onClick={this.onSubmitGuess}>Submit Guess</Button>
</div>
<div>
<input
type="number"
value={currentGuess}
onChange={handleInputChange}
/>
<Button onClick={onSubmitGuess}>Submit Guess</Button>
</div>
);
}
}

function handleInputChange(event) {
setCurrentGuess(event.target.value);
}
function onSubmitGuess() {
onGuess(Number(currentGuess));
setCurrentGuess('');
}
};

export default GuessControl;
96 changes: 38 additions & 58 deletions src/NumberGuessingGame.js
Original file line number Diff line number Diff line change
@@ -1,77 +1,57 @@
import React, { Component } from "react";
import GuessControl from "./GuessControl";
import GuessMessage from "./GuessMessage";
import GameOver from "./GameOver";
import React, { useState } from 'react';
import GuessControl from './GuessControl';
import GuessMessage from './GuessMessage';
import GameOver from './GameOver';

/**
*
* Returns a random integer number from 1-100 inclusive
*/
function getRandomNumber() {
return Math.floor(Math.random() * 100) + 1;
return Math.floor(Math.random() * 100) + 1;
}

const MAX_ATTEMPTS = 5;

class NumberGuessingGame extends Component {
constructor(props) {
super(props);
function NumberGuessingGame() {
const [numberToGuess, setNumberToGuess] = useState(getRandomNumber());
const [numberOfGuesses, setNumberOfGuesses] = useState(0);
const [latestGuess, setLatestGuess] = useState(null);

this.state = {
numberToGuess: getRandomNumber(),
numberOfGuesses: 0,
latestGuess: null,
};
function handleGuess(guess) {
setLatestGuess(Number(guess));
setNumberOfGuesses(numberOfGuesses + 1);
}

/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
this.handleGuess = this.handleGuess.bind(this);
this.handleReset = this.handleReset.bind(this);
}
function handleReset() {
setNumberToGuess(getRandomNumber());
setNumberOfGuesses(0);
setLatestGuess(null);
}

handleGuess(guess) {
this.setState({
latestGuess: guess,
numberOfGuesses: this.state.numberOfGuesses + 1,
});
}

handleReset() {
this.setState({
numberToGuess: getRandomNumber(),
numberOfGuesses: 0,
latestGuess: null,
});
}

render() {
const isCorrectGuess = this.state.latestGuess === this.state.numberToGuess;

const isGameOver =
isCorrectGuess || this.state.numberOfGuesses === MAX_ATTEMPTS;
const isCorrectGuess = latestGuess === numberToGuess;
const isGameOver = isCorrectGuess || numberOfGuesses === MAX_ATTEMPTS;

return (
<div>
<h2>I'm thinking of a number from 1 to 100.</h2>
<h2>
Can you guess the number I am thinking of in {MAX_ATTEMPTS} tries?
</h2>
<GuessControl onGuess={this.handleGuess} />
{isGameOver && (
<GameOver hasWon={isCorrectGuess} onReset={this.handleReset} />
)}
{!isGameOver && (
<GuessMessage
guess={this.state.latestGuess}
numberToGuess={this.state.numberToGuess}
numberOfGuesses={this.state.numberOfGuesses}
/>
)}
</div>
<div>
<h2>I'm thinking of a number from 1 to 100.</h2>
<h2>
Can you guess the number I am thinking of in {MAX_ATTEMPTS}{' '}
tries?
</h2>
<GuessControl onGuess={handleGuess} />
{isGameOver && (
<GameOver hasWon={isCorrectGuess} onReset={handleReset} />
)}
{!isGameOver && (
<GuessMessage
guess={latestGuess}
numberToGuess={numberToGuess}
numberOfGuesses={numberOfGuesses}
/>
)}
</div>
);
}
}

export default NumberGuessingGame;