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11 changes: 8 additions & 3 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -9,15 +9,19 @@
</head>
<body>
<main>
<!-- Basic game instructions are always visible. -->
<h1>Guessing Game</h1>
<p>
I'm thinking of a number from 1 to 99! Can you guess it in 5 tries or
less?
</p>
<div>
<!-- The form lets the player submit a guess by button click or Enter key. -->
<form id="guess-form">
<label for="guess">Enter your guess</label>
<input type="number" id="guess" min="1" max="99" />
<button id="submit">Submit Guess</button>
</div>
<button id="submit" type="submit">Submit Guess</button>
</form>
<!-- Feedback messages stay hidden until the player interacts with the game. -->
<div>
<p class="message" id="number-of-guesses"></p>
<p class="message" id="too-high">You guessed too high. Try again.</p>
Expand All @@ -30,6 +34,7 @@ <h1>Guessing Game</h1>
Would you like to play again?
</p>
</div>
<!-- Reset starts a brand-new game after a win or after using all guesses. -->
<button id="reset">Reset</button>
</main>
<script src="index.js"></script>
Expand Down
97 changes: 52 additions & 45 deletions index.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
// Cache the key elements the game updates after each guess.
const guessForm = document.getElementById('guess-form');
const guessInput = document.getElementById('guess');
const submitButton = document.getElementById('submit');
const resetButton = document.getElementById('reset');
Expand All @@ -22,69 +24,74 @@ function getRandomNumber(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}

function checkGuess() {
// Get value from guess input element
const guess = parseInt(guessInput.value, 10);
attempts = attempts + 1;
// Hides every feedback message so only the current game state is visible.
function hideAllMessages() {
for (let elementIndex = 0; elementIndex < messages.length; elementIndex += 1) {
messages[elementIndex].style.display = 'none';
}
}

hideAllMessages();
function getGuessWord(remainingAttempts) {
return remainingAttempts === 1 ? 'guess' : 'guesses';
}

if (guess === targetNumber) {
numberOfGuessesMessage.style.display = '';
numberOfGuessesMessage.innerHTML = `You made ${attempts} guesses`;
// Resets the game to the initial state with a new random target number.
function setup() {
targetNumber = getRandomNumber(1, 100);
console.log(`target number: ${targetNumber}`);

correctMessage.style.display = '';
attempts = 0;
guessInput.value = '';
submitButton.disabled = false;
guessInput.disabled = false;

submitButton.disabled = true;
guessInput.disabled = true;
}
hideAllMessages();
resetButton.style.display = 'none';
}

if (guess !== targetNumber) {
if (guess < targetNumber) {
tooLowMessage.style.display = '';
} else {
tooLowMessage.style.display = '';
}
// Checks the player's guess and updates the visible game messages.
function checkGuess(event) {
event.preventDefault();

const remainingAttempts = maxNumberOfAttempts - attempts;
const guess = parseInt(guessInput.value, 10);
Copy link

Copilot AI Mar 9, 2026

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The reason will be displayed to describe this comment to others. Learn more.

parseInt() will coerce non-integer inputs like "1.9" or "1e2" into an integer (1), and Number.isInteger(guess) will still pass, so users can effectively submit values they didn’t enter. Prefer converting with Number(guessInput.value) (or parseFloat) and then validating with Number.isInteger(...) before proceeding.

Suggested change
const guess = parseInt(guessInput.value, 10);
const guess = Number(guessInput.value);

Copilot uses AI. Check for mistakes.

if (!Number.isInteger(guess) || guess < 1 || guess > 99) {
hideAllMessages();
numberOfGuessesMessage.style.display = '';
numberOfGuessesMessage.innerHTML = `You guessed ${guess}. <br> ${remainingAttempts} guesses remaining`;
numberOfGuessesMessage.innerHTML = 'Enter a number from 1 to 99.';
resetButton.style.display = attempts > 0 ? '' : 'none';
return;
}

if (attempts ==== maxNumberOfAttempts) {
attempts += 1;

hideAllMessages();

const remainingAttempts = maxNumberOfAttempts - attempts;

numberOfGuessesMessage.style.display = '';
numberOfGuessesMessage.innerHTML = `You guessed ${guess}. <br> ${remainingAttempts} ${getGuessWord(remainingAttempts)} remaining`;

if (guess === targetNumber) {
correctMessage.style.display = '';
submitButton.disabled = true;
guessInput.disabled = true;
} else if (attempts === maxNumberOfAttempts) {
maxGuessesMessage.style.display = '';
numberOfGuessesMessage.innerHTML = `You guessed ${guess}. <br> 0 guesses remaining`;
submitButton.disabled = true;
guessInput.disabled = true;
} else if (guess < targetNumber) {
tooLowMessage.style.display = '';
} else {
tooHighMessage.style.display = '';
}

guessInput.value = '';

resetButton.style.display = '';
}

function hideAllMessages() {
for (let elementIndex = 0; elementIndex <= messages.length; elementIndex++) {
messages[elementIndex].style.display = 'none';
}
}

funtion setup() {
// Get random number
targetNumber = getRandomNumber(1, 100);
console.log(`target number: ${targetNumber}`);

// Reset number of attempts
maxNumberOfAttempts = 0;

// Enable the input and submit button
submitButton.disabeld = false;
guessInput.disabled = false;

hideAllMessages();
resetButton.style.display = 'none';
}

submitButton.addEventListener('click', checkGuess);
guessForm.addEventListener('submit', checkGuess);
resetButton.addEventListener('click', setup);

setup();