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17 changes: 6 additions & 11 deletions src/components/Board.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -5,18 +5,13 @@ interface BoardProps {
onSquareClick: (index: number) => void;
}

export default function Board(props: BoardProps) {
const Board = ({ squares, onSquareClick }: BoardProps) => {
return (
<div className="board">
<Square value={props.squares[0]} onClick={() => props.onSquareClick(0)} />
<Square value={props.squares[1]} onClick={() => props.onSquareClick(1)} />
<Square value={props.squares[2]} onClick={() => props.onSquareClick(2)} />
<Square value={props.squares[3]} onClick={() => props.onSquareClick(3)} />
<Square value={props.squares[4]} onClick={() => props.onSquareClick(4)} />
<Square value={props.squares[5]} onClick={() => props.onSquareClick(5)} />
<Square value={props.squares[6]} onClick={() => props.onSquareClick(6)} />
<Square value={props.squares[7]} onClick={() => props.onSquareClick(7)} />
<Square value={props.squares[8]} onClick={() => props.onSquareClick(8)} />
{squares.map((item, index) =>
<Square value={item} onClick={() => onSquareClick(index)}/>
)}
</div>
);
}
};
export default Board;
50 changes: 47 additions & 3 deletions src/components/Game.tsx
Original file line number Diff line number Diff line change
@@ -1,23 +1,67 @@
import { useState } from "react";
import { useState, useEffect } from "react";
import Board from "./Board";

export default function Game() {
const [squares, setSquares] = useState<(string | null)[]>(
Array(9).fill(null)
);
const [isXNext, setIsXNext] = useState(true);
const [winner, setWinner] = useState<string | null>(null);
const [timeLeft, setTimeLeft] = useState<number>(10);


useEffect(() => {
const interval = setInterval(() => {
setTimeLeft(prev => {
if (prev <= 1) {
setIsXNext(prev => !prev);
return 10;
}
return prev - 1;
});
}, 1000);

return () => clearInterval(interval);
}, []);

function handleSquareClick(index: number) {
// Temporary: no gameplay logic yet
if (squares[index] !== null || winner) return;
setIsXNext(squares[index] === null ? prev => !prev : isXNext);
const newSquares = squares.map((value, arrIndex) => arrIndex !== index ? value : isXNext ? "X" : "O");
setSquares(newSquares);
calculateWinner(newSquares);
setTimeLeft(10);
console.log("Clicked square:", index);
}

const calculateWinner = (newSquares: (string | null)[]) => {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
const winnerLine = lines.find(line => line.every(i => newSquares[i] === newSquares[line[0]] && newSquares[i] !== null));
winnerLine ? setWinner(newSquares[winnerLine[0]]) : setWinner(winner);
}
const playAgain = () => {
setSquares(Array(9).fill(null));
setIsXNext(true);
setWinner(null);
setTimeLeft(10);
}
return (
<div className="game-container">
<h1>Tic Tac Toe</h1>

<Board squares={squares} onSquareClick={handleSquareClick} />
<p>Next Player: {isXNext ? "X" : "O"}</p>
{(winner === null && !squares.every(i => i !== null)) && (<p>Time Left: {timeLeft}</p>)}
{winner !== null && <p>Winner: {winner}</p>}
{(winner !== null || squares.every(i => i !== null)) && <button onClick={playAgain}>Play Again</button>}

</div>
);
Expand Down