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Gunoshozo
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Feb 15, 2026
- Use proper Ids for music menu
- Implement music menu Init logic for CHLCC (BGM flags codepend on other BGM flags + on ending flags)
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PringlesGang
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Feb 15, 2026
src/games/chlcc/musicmenu.cpp
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| const int endingFlags[7] = {SF_CLR_RIMI, SF_CLR_NANAMI, SF_CLR_YUA, | ||
| SF_CLR_MIA, SF_CLR_SENA, SF_CLR_KOZUE, | ||
| SF_CLR_SEIRA}; | ||
| const bool gotRequiredEndings = | ||
| std::all_of(std::begin(endingFlags), std::end(endingFlags), | ||
| [](int flag) { return GetFlag(flag); }); |
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const std::array<int, 7> endingFlags = [...];
const bool gotRequiredEndings = std::ranges::all_of(endingFlags,
[](int flag) { return GetFlag(flag); });3825b37 to
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- Changed bgm checking to work with internal flags, not arbitrary ids. - Add MusicMenu::Init with flag unlocks logic - implement InstSoundMenu "MusicInit" branch Co-authored-by: Quessian-Phaedrus-Sternabite <56981027+quessian-phaedrus-sternabite@users.noreply.github.com>
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