Skip to content

Conversation

@gregovin
Copy link

Fix Time crystal timers currently tick down during the first frame of a pause and during the unpause animation.
The donet 8 commit is just there to make the compiler happy. The way the first frame issue is resolved is very janky, but it works.

This is a technically a breaking change (as time crystals now check FrozenOrPaused instead of just Paused)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant