Fix Timecrystals being eaten by pausing #91
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Fix Time crystal timers currently tick down during the first frame of a pause and during the unpause animation.
The donet 8 commit is just there to make the compiler happy. The way the first frame issue is resolved is very janky, but it works.
This is a technically a breaking change (as time crystals now check FrozenOrPaused instead of just Paused)