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Reskinnable Throw Boxes + "can pass through Spinners" option #11
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c3fde1d
Update Loenn plugin to make particleColors a list of colors
SilverDorian46 c5b2257
Add reskinnability for Throw Boxes + an option to allow Boxes to pass…
SilverDorian46 6b16d8a
Refactor texture customisation, and add debris customisation
SilverDorian46 ceff463
Fix sprite justification
SilverDorian46 56bfcfb
Update lang file
SilverDorian46 c3d098e
Unload hooks on Unload
SilverDorian46 0883a96
Separate normal and reskinnable placements
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| Original file line number | Diff line number | Diff line change |
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@@ -20,6 +20,18 @@ public static void Load() { | |
| On.Celeste.DashBlock.RemoveAndFlagAsGone += DashBlockRemoveAndFlagAsGone; | ||
| } | ||
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| public static void Unload() { | ||
| On.Celeste.Player.ctor -= ctor; | ||
| On.Celeste.Level.LoadLevel -= LoadLevel; | ||
| On.Celeste.Player.Die -= PlayerDie; | ||
| On.Celeste.LevelExit.Routine -= RespawnRoutine; | ||
| On.Celeste.Player.Pickup -= Pickup; | ||
| On.Celeste.Lookout.LookRoutine -= LookRoutine; | ||
| On.Celeste.LevelEnter.Go -= LevelEnterGo; | ||
| On.Celeste.DashBlock.Break_Vector2_Vector2_bool_bool -= DashBlockBreak; | ||
| On.Celeste.DashBlock.RemoveAndFlagAsGone -= DashBlockRemoveAndFlagAsGone; | ||
| } | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. whaaaaaaaaaaaaaa |
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| private static void DashBlockRemoveAndFlagAsGone(On.Celeste.DashBlock.orig_RemoveAndFlagAsGone orig, DashBlock self) { | ||
| if (self is FactoryActivatorDashBlock) { | ||
| self.RemoveSelf(); | ||
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Perhaps it would make more sense to use a nullable
charrather than checking for a magic\0