add enable flag and read flag to shroom book interaction #5
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This adds a couple of flags to the ShroomBookInteraction entity.
enableFlag determines whether the entity appears on load and can be used the make the entity only appear in a room under specific circumstances or show a different image depending on a flag (by having two entities with inverse enableFlag conditions). The flag can be inverted with a ! prefix so that the entity only appears when the flag is false.
readFlag is set or cleared after the player finishes reading. This can be used to trigger other events using an activator trigger (here is an example using the flag to trigger a dialogue response to the note https://www.youtube.com/watch?v=CvndGXE4KXk). The flag can be prefixed with ! to clear it instead of setting it.