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Fluent Behaviour Tree

A godot addon for C# behaviour trees. Makes use of Eraclys' Behaviour Tree Nuget package under the hood to create node wrappers for the Fluent builder.

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  • Utilize common behaviour nodes for things like animations and timers
  • Extend these nodes for custom functionality
  • Uses a custom GodotBehaviourContext

Also has a very crude debugging menu.

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This is all very proof of concept. Any contributions are welcome.

Known issues

  • Debugger is very WIP. Needs a lot of visual cleanup.

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