A godot addon for C# behaviour trees. Makes use of Eraclys' Behaviour Tree Nuget package under the hood to create node wrappers for the Fluent builder.
- Utilize common behaviour nodes for things like animations and timers
- Extend these nodes for custom functionality
- Uses a custom
GodotBehaviourContext
Also has a very crude debugging menu.
This is all very proof of concept. Any contributions are welcome.
- Debugger is very WIP. Needs a lot of visual cleanup.
- C# Behaviour tree nuget package by Eraclys
- Used under the MIT license
- Icons from BehaviourToolKit
- Used under the MIT license