KIWI_Andro_Wave_Trailer_resized_compressed.mp4
This project was the first with a large multidisciplinary team. The goal was to better understand the job of a game designer and how to work as a team with other professionals on a game with many constraints.
| Command | Action |
|---|---|
| Left Stick | Move / Aim |
| Start | Pause menu |
| Right Trigger | Shoot |
| A | Jump |
| B | Teleport (change plan) |
| Command | Action |
|---|---|
| R | Reload scene |
| T | Decrease delay between teleportation |
| K | Kill all enemies |
| C | Kill visible enemies |
| Right arrow / D | Move right |
| Left arrow / A | Move left |
| W | Teleport (change plan) |
| F | Shoot |
| Space bar | Jump |
- You can't change langage
- Keyboard inputs aren't equilibrate as those on Xbox controller
- F input (Shoot) on keyboard doesn't work
- level "Zoo" isn't finished and the camera isn't adjusted
- Enemies doesn't die instantly (if you pass in their explosion you collide with them)
- The boar (enemy shooting a laser) doesn't reinitiate the shooting timer when the player leaves his trigger zone
- Enemies slide down slopes