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ISART Digital project - Run & Gun made by a team of 2 game programmers and 5 game designers

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Crixstal/AndroWave

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shool_year duration
Unity

KIWI_Andro_Wave_Trailer_resized_compressed.mp4

Informations

This project was the first with a large multidisciplinary team. The goal was to better understand the job of a game designer and how to work as a team with other professionals on a game with many constraints.

Controls

Xbox controller

Command Action
Left Stick Move / Aim
Start Pause menu
Right Trigger Shoot
A Jump
B Teleport (change plan)

Keyboard (QWERTY)

Command Action
R Reload scene
T Decrease delay between teleportation
K Kill all enemies
C Kill visible enemies
Right arrow / D Move right
Left arrow / A Move left
W Teleport (change plan)
F Shoot
Space bar Jump

Known bugs

  • You can't change langage
  • Keyboard inputs aren't equilibrate as those on Xbox controller
  • F input (Shoot) on keyboard doesn't work
  • level "Zoo" isn't finished and the camera isn't adjusted
  • Enemies doesn't die instantly (if you pass in their explosion you collide with them)
  • The boar (enemy shooting a laser) doesn't reinitiate the shooting timer when the player leaves his trigger zone
  • Enemies slide down slopes

About

ISART Digital project - Run & Gun made by a team of 2 game programmers and 5 game designers

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