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@jan610 jan610 commented May 19, 2024

Added Lerp,InverseLerp,Min,Max,Clamp,Wrap,Map,CurveValue,CurveAngle,WrapAngle Core Commands.
actually only Wrapper.cpp and Wrapper.h are the important parts from this request.

@Teabone3
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I guess would be a stretch to ask, but might these (if added) be added the command list on the help section on the website?

https://www.appgamekit.com/documentation/Reference/Core.htm

@LeeBamberTGC
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@Teabone3 I had considered adding them for the March 2025 update but they would require testing on Windows, Mac, Android and iOS, and we don't have the resources at present to do this. If someone from the community can test these on all supported platforms (Linux not required) then I would be happy to make sure they get into the June 2025 update along with necessary documentation.

@VirtualNomad19
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VirtualNomad19 commented Mar 20, 2025

@Teabone3 I had considered adding them for the March 2025 update but they would require testing on Windows, Mac, Android and iOS, and we don't have the resources at present to do this. If someone from the community can test these on all supported platforms (Linux not required) then I would be happy to make sure they get into the June 2025 update along with necessary documentation.

would help us test if you posted the build as a beta on steam, @LeeBamberTGC

@LeeBamberTGC
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@VirtualNomad19 I think you posted on DISCORD last year about AGK. To your answer, your contact for AGK related technical support is "cjbamber1980@gmail.com" (@Kasseyus on GitHub) who will be happy to help you and any other AGK users with questions :)

@jan610
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jan610 commented Mar 31, 2025

@LeeBamberTGC will cjbamber1980 add test builds as beta versions on Steam then !?

@LeeBamberTGC
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@jan610 He is not yet trained up to do this, and we are looking at some CICD solutions via GitHub Actions to smooth out this process, so it will take some time. Once this is in place, it will make the contributions to the repo, and then the important subsequent test across all supported platforms a little easier. Right now, you would need a modern Mac (Apple tends to invalidate older hardware quickly, so for example I have 3 mini-macs that Apple will not allow to be used to build mac apps or ios apps). Similarly, any addition of commands also needs to be tested as an Android app too. Only the truly brave would write a cross-platform programming language from scratch these days :)

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4 participants