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Gonna wait on tgstation/tgstation#95122 cause i dont like how snowflaky this is rn |
Gives the 3 main missing icon tests a shared parent for behavior. Made the list of icon states not static because of this but that shouldn't really matter. Additional icon locations is made a list for evil down streams that are grandchildren of TG rather then just children, or repos with multiple spots for icons, `modular_downstream/master_files/icons` and `modular_downstream/modules` can both have icons in alot of them Was considering also making them filter out abstract_types but maybe should be a diff pr. All 3 present unit tests copy paste ALOT of their behavior, but very low hanging fruit is the compiling of folders, which while claiming have modularity support its a bit silly to require 3 separate additions just to make sure all tests are properly working. N/A --------- Co-authored-by: Jordan Dominion <dominion@tgstation13.org>
…SecondCityF into onfloor-unit-test
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About The Pull Request
heavily based on
code/modules/unit_tests/missing_icons.dmWhy It's Good For The Game
unit test good
Changelog
🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
sound: added/modified/removed audio or sound effects
image: added/modified/removed some icons or images
map: added/modified/removed map content
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: