Removes 'Resist Presence' and Pacifism for Majesty#674
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chazzyjazzy wants to merge 3 commits intoDarkPack13:masterfrom
Open
Removes 'Resist Presence' and Pacifism for Majesty#674chazzyjazzy wants to merge 3 commits intoDarkPack13:masterfrom
chazzyjazzy wants to merge 3 commits intoDarkPack13:masterfrom
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make it a full removal |
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ive fully removed it and added the application of pacifism trait to majesty since it is often used to end combat scenes, ive also lowered the cooldowns on some abilities and a grammar fix to a to_chat, let me know what you think ab the numbers bc there is probably risk of majesty being used to keep presence users from ever dying (as they can pop it whenever a combat encounter starts) but the attacker has a window of successes * 10 SECONDS to act before pacifism is engaged |
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About The Pull Request
Removes the 'Resist Presence' button from Presence abilities
Adds Pacifism trait to those affected by Majesty as this ability is often used to end fights
Lowers cooldown on Summon from 20 minutes to 10 minutes, and the cooldown on Majesty from 12 minutes to 3 minutes (duration length of 2 minutes)
Majesty now costs 1 wp as the pr that enabled that feature was merged long ago
Why It's Good For The Game
People who use Presence really despise this button and Presence is commonly ignored because of the existence of this button
People are asking to remove it and I think it's more hated than loved
Majesty is often used by players to end combat scenes but it is sadly ignored because of the resist presence button and sometimes people dont even bother to click the button theyll just straight up ignore it
Summon cooldown slash from 20 mins to 10 mins is reasonable and Majesty from 12 min -> 3 min will allow some semblance of continued combat stoppage rather than someone being forced into pacifism for 2 mins then slash the guy up as soon as it ends
Changelog
🆑
add: Presence 5 (Majesty) now grants the pacifism trait to all those affected after a timeframe based on a roll as people often use this ability to end fights
balance: lowered cooldowns and duration lengths across a few Presence abilities including Summon and Majesty
del: Removed the 'Resist Presence' willpower roll button to nullify any use of Presence
/:cl: