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🎨 Palette: [UX] Add instructions and accessibility to Mario game#186

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palette/mario-ux-10541143031203469319
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🎨 Palette: [UX] Add instructions and accessibility to Mario game#186
EiJackGH wants to merge 1 commit into
mainfrom
palette/mario-ux-10541143031203469319

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@EiJackGH

@EiJackGH EiJackGH commented Jun 6, 2026

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💡 What: Added explicit jump instructions and an ARIA live region to the score text. Also removed an invalid venv entry from requirements.txt.
🎯 Why: A web-based game needs visible instructions since the user cannot infer custom key bindings. Dynamic elements like a score counter require ARIA properties to be conveyed effectively via screen readers. Fixing requirements.txt was necessary to ensure local tests pass.
📸 Before/After: Visually, instructions appear quietly underneath the score.
Accessibility: The score counter updates are properly broadcasted via aria-live and aria-atomic.


PR created automatically by Jules for task 10541143031203469319 started by @EiJackGH

Added visible instructional text below the score to inform players that "Space" or "Up Arrow" controls the jump action.
Additionally, enhanced accessibility for screen readers by adding `aria-live="polite"` and `aria-atomic="true"` to the score counter. Also removed a `venv` entry from `requirements.txt` to fix testing environment.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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