🎨 Palette: [UX] Add instructions and accessibility to Mario game#186
🎨 Palette: [UX] Add instructions and accessibility to Mario game#186EiJackGH wants to merge 1 commit into
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Added visible instructional text below the score to inform players that "Space" or "Up Arrow" controls the jump action. Additionally, enhanced accessibility for screen readers by adding `aria-live="polite"` and `aria-atomic="true"` to the score counter. Also removed a `venv` entry from `requirements.txt` to fix testing environment. Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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💡 What: Added explicit jump instructions and an ARIA live region to the score text. Also removed an invalid
venventry fromrequirements.txt.🎯 Why: A web-based game needs visible instructions since the user cannot infer custom key bindings. Dynamic elements like a score counter require ARIA properties to be conveyed effectively via screen readers. Fixing
requirements.txtwas necessary to ensure local tests pass.📸 Before/After: Visually, instructions appear quietly underneath the score.
♿ Accessibility: The score counter updates are properly broadcasted via
aria-liveandaria-atomic.PR created automatically by Jules for task 10541143031203469319 started by @EiJackGH