🎨 Palette: Add game accessibility and keyboard hints#191
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…ario Game
* Added `aria-live="polite"` and `aria-atomic="true"` to the score `#score` div to ensure score updates are smoothly announced to screen readers.
* Extracted static keybindings instructions ("Press Space or Up Arrow to jump") out into a separate, visible `<div id="instructions">` sibling, improving UX discoverability and keeping screen reader announcements focused purely on the dynamic score changes.
* Added corresponding `#instructions` positioning CSS.
* Logged a critical a11y learning to the Palette journal regarding `aria-live` region best practices.
Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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…ario Game
* Added `aria-live="polite"` and `aria-atomic="true"` to the score `#score` div to ensure score updates are smoothly announced to screen readers.
* Extracted static keybindings instructions ("Press Space or Up Arrow to jump") out into a separate, visible `<div id="instructions">` sibling, improving UX discoverability and keeping screen reader announcements focused purely on the dynamic score changes.
* Added corresponding `#instructions` positioning CSS.
* Fixed CI failure by removing the invalid `venv` dependency from `requirements.txt`.
Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
💡 What
Added crucial accessibility improvements and visual keyboard hints to the Mario game widget.
🎯 Why
♿ Accessibility
aria-live="polite"andaria-atomic="true"to the#scoreelement.PR created automatically by Jules for task 12199535075071960749 started by @EiJackGH