🎨 Palette: Enhance Mario Game UX and Accessibility#193
Conversation
Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
💡 What:
Added visible keyboard instructions ("Press Space or Up Arrow to jump") and wrapped the score in an
aria-liveregion for screen reader accessibility in the Mario Game widget.🎯 Why:
To ensure players easily know the controls, and to improve accessibility for visually impaired users by allowing their screen readers to smoothly announce live score updates.
♿ Accessibility:
aria-live="polite"andaria-atomic="true"to the dynamic portion of the score display.PR created automatically by Jules for task 6266544540592740330 started by @EiJackGH