Fix non-workshop installed mods failing to load.#21
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YellowOnion wants to merge 1 commit intoEvaisaDev:mainfrom
Open
Fix non-workshop installed mods failing to load.#21YellowOnion wants to merge 1 commit intoEvaisaDev:mainfrom
YellowOnion wants to merge 1 commit intoEvaisaDev:mainfrom
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Signed-off-by: Daniel Hill <daniel@gluo.nz>
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If you install the
evaisa.arenadirectly inmods, the functionGetModFilePath()returns nil and you cannot load any game modes.This returns the correct path instead.
Note this is the only change required to get steam lobbies working with SpaceWar ID, similar to Entangled worlds, unsure what else would be needed for GoG users at this point (probably still need a proxy app).
You can launch the steam version via
SteamAppId=480 %command%to get access to SpaceWar, and edit thesteam_appid.txtfile with480as well.Currently tested this on Linux Steam, but should work fine on Windows.