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Fixing BuildDefined
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Can't say much as i haven't made use of Github Workflows |
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Mainly asking the question that should we upload the compiled assemblies or not. |
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I think we should, since the game is going to be free anyways |
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Nuget packages and DLLs will be uploaded |
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I think we should have a godot build |
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Godot Building cannot happen since it requires to use the Custom GodotTools build for using constants in export. |
We want to able to build here. But not publish the projects.
.NET build could be done here, what do you think?