[OOT] Actor Collider Import/Export#209
Draft
kurethedead wants to merge 6 commits intoFast-64:mainfrom
Draft
Conversation
|
Could we add a checkbox that enables exporting the vertices for a quad collider for custom actors? It probably isn't needed for most actors, but there could be some custom actors that want to use the collider vertices instead. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR allows for importing/exporting actor colliders as a part of the skeleton/DL import/export process. The bulk of this was done a while ago but I never got around to finishing it, mainly because I didn't have the time to figure out how to test exports more extensively with custom actors. There's a couple things I'd like some feedback on:
There's some other minor issues I added to the README but those can be handled manually by the user IMO.