[F3D] Rewrite BSDF to F3D converter and add an F3D to BSDF converter#474
[F3D] Rewrite BSDF to F3D converter and add an F3D to BSDF converter#474Lilaa3 wants to merge 13 commits intoFast-64:mainfrom
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Rewritten BSDF to F3D converter with support for picking up on which and how layers are used for merging them correctly in bad model imports, support for glTF2 styled color mul, picking up on uv gen, filtering, mapping, etc, if a material is lit, if a material is a cutout, transparent or opaque (even in 4.2) Brand new F3D to BSDF converter for outside fast64 context workflows where simple materials are desired. I mainly targeted glTF and obj compatible models. The new implementations should also make non sm64 people pretty happy aha! Code may need some clean up, I'll consider undrafting tomorrow morning but all the features and bugs should be review ready.. hopefully
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mirror doesnt work i was wrong |
This reverts commit ef4fdce.
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seems stable on supported blender versions. |
ariahiro64
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doesnt support every feature but is way better of a situation
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lost access to above account so cant rereview with good faith |
what features are missing when compared to obj and glTF (main export targets for this) |
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I just merged main into this branch, hopefully correctly |
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was using the force push 11 hours ago btw, and these 2 issues are very minor. |
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Well I'm mostly focusing on gLTF and obj, I know glTF supports mirror, tho I'll have to check docs, but the tex gen? Yeah idk what to do with that |
should be a mapping coordinate that exposes scaling. i did that for my pc game during the transition. |
Co-Authored-By: Moisés Peláez <moises.jpelaez@gmail.com>

Rewritten BSDF to F3D converter with support for picking up on which and how layers are used for merging them correctly in bad model imports, support for glTF2 styled color mul, picking up on uv gen, filtering, mapping, etc, if a material is lit, if a material is a cutout, transparent or opaque (even in 4.2) Brand new F3D to BSDF converter for outside fast64 context workflows where simple materials are desired. I mainly targeted glTF and obj compatible models. The new implementations should also make non sm64 people pretty happy aha! Code may need some clean up, I'll consider undrafting tomorrow morning but all the features and bugs should be review ready.. hopefully