[OoT/MM] Implement Animated Materials#608
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forgot to mention but this also adds meta stuff like the "MM features" toggle if it's OoT and HackerOoT features disabled |
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also I realised I forgot to try compiling and in-game testing lol, I don't remember the process actually so I guess I'll make this a draft for now |
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I added and fixed a lot of different things:
still have the importer to fix (again) but I'm pretty much done with the export part 🎉 |
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alright, should be ready now! I added an exporter panel to export/import from actor objects, right now you can import to a scene header but it's still helpful I think, it's the kind of stuff I can improve later (I just want to do something else lol) |
Reonu
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Tested it for a bit, seems to work fine
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merging this after #556 |
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I'll merge this tomorrow, I wanted to wait on the other one but it's fine, it was only because of the conflicts |
This PR adds support for animated materials along with the HackerOoT backport (specifically for HackerOoT, it will also export the
ENABLE_ANIMATED_MATERIALSifdefs for convenience)I actually wanted to implement HackerOoT's MM title cards backport and actor cutscenes but this is getting big already so will do that after this is merged
What I tested is:
Z2_LAST_BSandZ2_SECOMto test the main cases)