Implement laser engraving functionality.#10
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- Updated Laser_Head.cs with engraving functionality - Current implementation in LaserDemo scene uses a cube object to get around an issue with the Epoxy Block mesh
- In the process, head-movement responsibility moved to head itself rather than gantries. - Gantries are mostly just visual now
- Consistent in world-rotation rather than local-rotation
- Pull changes from main - Clean up directory
- Laser Engraver model in DigitalTwin scene - Scripts adapted to work properly with both Main and LaserEngraver functionality
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The only visible change in the DigitalTwin scene will be the VLS engraver model, the actual engraving can be seen with the jank monster in the LaserDemo scene (in the Members/Ethan/ folder).
Most notable additions: