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HyperBoosters: Completely revamp the mod for U8#7

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Th3Fanbus wants to merge 2 commits intoFeyko:mainfrom
Th3Fanbus:hyperboosters-u8
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HyperBoosters: Completely revamp the mod for U8#7
Th3Fanbus wants to merge 2 commits intoFeyko:mainfrom
Th3Fanbus:hyperboosters-u8

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@Th3Fanbus
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Making Hyper Boosters work on Update 8 was the easy part. In addition:

  • Restructure booster buildables to deduplicate the blueprint graph
  • Deduplicate the boosters' interact widgets (same reason as above)
  • Replace widget text input with spinbox (more usable, visuals WIP)
  • Replace mod configs with mod savegame settings (session settings)
  • Fix some bugs with booster configs (part of revamping everything)
  • Add settings for booster base power (was previously fixed at 2.5)
  • Make mod MP compatible, clients can now set hyper boosters' force

Making Hyper Boosters work on Update 8 was the easy part. In addition:

- Restructure booster buildables to deduplicate the blueprint graph
- Deduplicate the boosters' interact widgets (same reason as above)
- Replace widget text input with spinbox (more usable, visuals WIP)
- Replace mod configs with mod savegame settings (session settings)
- Fix some bugs with booster configs (part of revamping everything)
- Add settings for booster base power (was previously fixed at 2.5)
- Make mod MP compatible, clients can now set hyper boosters' force

Signed-off-by: Angel Pons <th3fanbus@gmail.com>
Give each booster tier its own icon image to easily differentiate them
in the build menu. Also add an icon for the HUB schematics as they had
none beforehand; it doesn't fully blend in but is better than nothing.

Signed-off-by: Angel Pons <th3fanbus@gmail.com>
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