HyperBoosters: Completely revamp the mod for U8#7
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Th3Fanbus wants to merge 2 commits intoFeyko:mainfrom
Open
HyperBoosters: Completely revamp the mod for U8#7Th3Fanbus wants to merge 2 commits intoFeyko:mainfrom
Th3Fanbus wants to merge 2 commits intoFeyko:mainfrom
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Making Hyper Boosters work on Update 8 was the easy part. In addition: - Restructure booster buildables to deduplicate the blueprint graph - Deduplicate the boosters' interact widgets (same reason as above) - Replace widget text input with spinbox (more usable, visuals WIP) - Replace mod configs with mod savegame settings (session settings) - Fix some bugs with booster configs (part of revamping everything) - Add settings for booster base power (was previously fixed at 2.5) - Make mod MP compatible, clients can now set hyper boosters' force Signed-off-by: Angel Pons <th3fanbus@gmail.com>
Give each booster tier its own icon image to easily differentiate them in the build menu. Also add an icon for the HUB schematics as they had none beforehand; it doesn't fully blend in but is better than nothing. Signed-off-by: Angel Pons <th3fanbus@gmail.com>
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Making Hyper Boosters work on Update 8 was the easy part. In addition: