Fix nvoglv64.dll crash in VoxelShadowGrid by using PBO for texture upload#145
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I was getting an EXCEPTION_ACCESS_VIOLATION crash in nvoglv64.dll because the NVIDIA OpenGL driver could defer DMA and later read from client memory that had already been freed. This commit replaces the direct ByteBuffer upload with a Pixel Buffer Object (PBO) in VoxelShadowGrid.uploadBuffer, staging the upload through GPU-managed buffer storage and fixing the crash
and well this is the log
hs_err_pid42988.log