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GameFrameX
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fix(proto): 删除旧命名内部社交协议文件
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#119:
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feat(proto): 统一协议文件命名规范
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#118:
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feat(attributes): 删除旧属性协议 meta 残留
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build(ci): 改用外部可重用同步工作流
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#116:
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build(deps): 将 com.gameframex.unity.cysharp.unitask 切换为版本号 2.6.1
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#115:
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feat(attributes): 完整实现客户端玩家属性系统
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#114:
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build(deps): 升级 com.gameframex.unity.ui.fairygui 至 3.4.2
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#113:
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feat(startup): 启用 WebGL 单机 SkipRemoteStartupRequests 配置
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#112:
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build(deps): 升级 com.gameframex.unity 至 2.5.0
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#111:
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feat(startup): 新增 FairyGUI 启动 UI 路径
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#110:
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build(project): 统一 scriptingDefineSymbols 并移除 ODIN/FairyGUI 宏
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#109:
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feat(network): 默认心跳处理器设置 30 秒间隔
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#108:
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feat(room): 主界面接入房间入口并更新 UI 与启动场景资源
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#107:
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build(package): 升级 GameFrameX Unity 依赖版本
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#106:
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build(deps): 升级 unity 至 2.3.0、network 至 2.6.10
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#105:
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refactor(launcher): 统一使用框架封装的本地化和 URL 打开 API
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#104:
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feat(startup): 添加 StartupOptions 默认配置资源
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#103:
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build(deps): 升级 unity 2.1.0 并新增 startup 包
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#102:
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refactor(launcher): 迁移应用层启动流程到 Startup 包架构
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#101:
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build(deps): 升级 network 至 2.6.9
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#100:
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chore(uilogin): 将登录背景图改为 Sprite 类型
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#99:
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build(deps): 升级 network 至 2.6.8、rider 至 3.0.40
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#98:
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refactor(ugui): 移除 UIMain prefab 中旧的 UI 绑定组件
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#97:
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build(deps): 批量升级依赖版本
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#96:
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build(deps): 升级 ui 至 2.10.3、ui.ugui 至 2.5.0
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#95:
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