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GuilBlack/README.md

Guillaume (GuilBlack) Blackburn

😉 Nice to meet you!

Welcome to my GitHub home page!

🌍 I'm a Mauritian studying computer science specialized in the field of video games in France.
🖥️ I love programming, especially in C++. Recently, the project that I'm the most proud of is my EngineProject that I worked on as a solo project to acquire more knowledge about modern rendering!
✨ I love reading, climbing and video games!

📈 Stats

my Github Stats

📬 Where to find me

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  1. LNEngine LNEngine Public

    Graphics engine made in Vulkan and C++20 trying to implement modern rendering techniques such as bindless textures or Programmable Vertex Pulling. Check the README for more info :)

    C++ 3 1

  2. ECS ECS Public

    Create an Entity Component System (ECS) from scratch (using the STL and C++20). It is archetype-based so it's really fast to iterate over the entities that has a subset of components.

    C++ 1

  3. EngineProject EngineProject Public

    Game Engine project made in three weeks in C++20. In this timeframe, we created an ECS, a simple physics engine, a graphics engine made with DirectX12, a scripting system and an input manager.

    C++ 2 3

  4. Sinozer/UNITY---AI-Topdown Sinozer/UNITY---AI-Topdown Public

    C# 1 1

  5. sh4dy01/T3_P10__TowerAttack sh4dy01/T3_P10__TowerAttack Public

    1 1

  6. Erosion Erosion Public

    Grid-based erosion simulation made with compute shaders in Unity

    C# 1