Fix float overflow in wall collision detection#928
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aglab2 wants to merge 1 commit intoHackerN64:develop/2.4.0from
Open
Fix float overflow in wall collision detection#928aglab2 wants to merge 1 commit intoHackerN64:develop/2.4.0from
aglab2 wants to merge 1 commit intoHackerN64:develop/2.4.0from
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invDenom can values can get very large, its upper limits are bounded by (LEVEL_BOUNDARY_MAX ^ 4) inverse of which could hover around 1E-16. In my hack invDenom ended up being zero causing invisble walls bounded by XZ coordinates. This patch removes necessity to do inverse by multiplying conditions in 'check_wall_vw'.
gheskett
approved these changes
Jan 24, 2026
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invDenom can values can get very large, its upper limits are bounded by (LEVEL_BOUNDARY_MAX ^ 4) inverse of which could hover around 1E-16.
In my hack invDenom ended up being zero causing invisble walls bounded by XZ coordinates (maybe -ffast-math moment?). This patch removes necessity to do inverse by multiplying conditions in 'check_wall_vw'.