Skip to content

Conversation

@NogginBops
Copy link
Contributor

Fixes #108

<p>
Specifies the width of the texture image.
All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
All implementations support texture images that are at least 16384 texels wide. The height of the 1D texture image is 1.
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Slightly better to say "As of GL 4.x, all implementations support..." though there may not be many pre-4.5 drivers out there any more.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

16384 has been the minimum supported 2D and 1D image size since 4.1 (crucially includes macos), so I think it is fine to just say 16384 in the documentation here.

The last version to require a minimum of 64 was OpenGL 2.1.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

glTexImage3D width supports at least 16 texels

2 participants