Skip to content

Infinite procedural landscapes with simulated hydraulic erosion.

License

Notifications You must be signed in to change notification settings

Konfus-dev/Procedural-Land

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Procedural-Land

Practice utilizing noise for infinite procedural landscapes and some additional practice utilizing shaders for simulated hydraulic erosion. WARNING: Due to communication from CPU to shader not being thread safe there is some janky-ness and performance issues. A possible fix would be to utilize Unitys job system and get rid of the hydraulic erosion in favor of faked erosion with noise oorrrr do all the procedural terrain stuff on the GPU via shader.

About

Infinite procedural landscapes with simulated hydraulic erosion.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages