Unreal: Expose UObject creation and address #112
Merged
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(This is built off of #110, as I needed both sets of functionality for my own testing, sorry for any confusion!)
Adds
newandget_addressfunctions to theUObjectstruct.I refactored the THPS 1+2 and 3+4 splitters to use
UObjectfields wherever possible to make them a bit more generic (in case another game or significant updates come out), which required theUObjectstruct to be able to be created for arbitrary addresses. I have an example of its usage here: https://github.com/PARTYMANX/thps-autosplitter/blob/unreal-stage2/src/alcatraz_utils/mod.rs#L220