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Releases: LtxProgrammer/Changed-Minecraft-Mod

v0.15.0

28 Feb 22:41

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Changes

  • Minecraft 1.20.1.
  • Overhauled latex covered blocks.
    • Now require a source block to spread, and wont spread forever
  • Overhauled facility generation.
    • Latexes are configured to spawn in facilities
    • "debugFacilitiesEnabled" server config to show piece names/zones
  • Removed latex biomes.
  • Armor trim parity.
  • New Accessories: Wetsuit, white t-shirt, neck ties, dog collar, face mask, tsc vest.
  • New Latexes: Crow, Eel, Rabbits, benign orca, female and pup gas wolf.
  • New Decoration: Floor signs, Wall signs, Mugs, Shipping containers, Dark Latex puddles, Bar top, Bar stool, CD stack, taur & legless armor stands, cracked walls
  • New items: Armor conversion templates
  • Experimental Feature: Transfur ability tree.
    • Enable the embedded datapack, and use commands to test
  • Overhauled tamed Dark Latex AI. They can do cool things now.
    • They can help you mine, fish, or hide you from other latexes
  • Reworked laser beams.
  • Nerfed Siren sing ability.
  • Added debuffs to grab ability on escape.
  • Added many attributes that TF variants specialize (sprint speed, sneak speed, air capacity, jump strength, fall resistance).
  • Added clothing creative tab
  • Revised subtitles
  • Revised beehive blocks

Bug Fixes

  • Transfur damage now respects player damage scaling.
  • Stasis chambers drop contents on break.
  • Fixed desyncs related to tracking keypresses.

API Changes

  • Too many to count.

Known Issues

  • Lag spike when transfurring with Pehkui installed
  • Stasis chamber model has Z-Fighting

v0.14.1c

28 Aug 14:26

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Changes

  • Revised lab coat texture.
  • Added small to large lab light recipe.
  • Added enchantment support for exoskeleton.

Bug Fixes

  • Fixed sync error related to variant entity data (human variant).
  • Fixed render error with ability icon shadows.
  • Fixed render bug with head items for scaled forms (croc, buff sharks).
  • Fixed crash from REI in accessory menu.
  • Fixed crash related to pup crystal.
  • Fixed render error with cutout latex cover models in wave vision.

v0.14.1b

21 Aug 13:56

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Bug Fixes

  • Fixed crash when loading with personality installed.
  • Fixed visual bug with pure white latex wolf pup.
  • Accessory entities spec will now properly resolve EntityType tags.
  • Facility pieces now accept null lootTables as none.
  • Fixed event bus issue.
  • Fixed crash related to special forms.
  • Fixed crash related to Create, and its addons.
  • Fixed visual bug related to animations.
  • Fixed crash related to rubidium/embeddium with wave vision.
  • Fixed taur camera offset.
  • Fixed issues related to player pose logic.
  • Fixed crash occluding invalid mod loading state.

v0.14.1

14 Aug 13:45

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Changes

  • Finished remodeling ALL of the old transfur models
  • New transfurs: Gnoll Taur, Pooltoy Wolf, Double-Headed Yufeng, Golden Dragon, Kobold, Siamese cat, Custom Latex, Gas Tiger, Gas Skunk, White latex wolf pup
  • New items: T-Shirt, Lab coat, Sports-bra
  • New accessory system: Dedicated non-armor slots for shorts, shirts, saddles, etc.
  • New features: Stasis chamber, Form fitting enchantment, Exoskeleton, Animation events
  • New blocks: Petri dish, exo charger, slabs and stairs
  • New abilities: Wave Vision for Dark Latexes, Toggle Night Vision
  • New client config: Blinking (off by default)
  • Reworked connected floor block placement logic
  • Added ability descriptions
  • Big facility additions
  • Removed transfur functionality from IV rack (replaced by stasis)
  • Removed access saddle ability (replaced by accessories)

Bug Fixes

  • Various locale issues
  • Compat with enigmatic legacy
  • Compat with personality
  • Fixed painting placement in facility gen

API Changes

  • Reworked ability icon system (akin to item models)
  • Overhauled animation API (LimbExtension, TimedSoundEffect, resource pack spec)
  • Entity renderer uses ArmorModelSets to simplify renderer creation

v0.14c

16 Jun 19:16
c659eb5

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Changes

  • Improved camera positioning for taur variants, and when grabbed
  • Improved entity positioning when riding a taur that's in first person
  • Added animation compatibility with "Do a Barrel Roll"
  • Added animation compatibility with "Timeless and Classics Zero"
  • Added animation compatibility with "Parcool"
  • Changing resource packs will now invalidate cached generated textures
  • Added basic compatibility with "Entity Model Features"
  • Made stiger's eyes customizable

Bug Fixes

  • Fixed being unable to break blocks directly after being untf'd while being tf'd
  • Fixed incorrectly tagged mixin
  • Fixed null crash related to the roomba
  • Fixed null crash when TF event is canceled
  • Fixed issue related to railing blocks
  • Added exception catch to model baking
  • Fixed issues related to suited mobs
  • Fixed mixin error with Beyond Earth
  • Fixed null crash with invalid dropped syringe block
  • Fixed mixin error with Survive mod
  • Fixed Z-fighting with variant eyes renderer

API Changes

  • Added AbstractAbilityInstance.tickIdle()
  • Added descriptions to abilities
  • Added TransfurVariant<?> and TransfurContext to KeepConsciousEvent
  • Added cancelable TransfurAttackEvent
  • Extended additional eyes layer to behave akin to custom eyes layer