Releases: Lukeiner/Dragon-Rage
Dragon Rage (Version 0.1)
Dragon Rage – Pre Release
Current playable development build of Dragon Rage.
This version represents the active state of development and may contain bugs, balance issues, or placeholder elements. It is intended for testing and portfolio review.
Implemented Features
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Character movement with animated shooting.
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Multiple enemy types, including collision-based and ranged attackers, each with independent behaviours.
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Central Game Manager coordinating game flow and core systems.
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UI logic including start menu, pause, and game over states.
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Level progression where your dragon child assists you in defeating humans to recover the stolen eggs.
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Original in-house created art assets.
Architecture & Code Approach
- Designed under the Single Responsibility Principle.
Systems are modular, with clear responsibilities and communication boundaries, allowing scalability and easier maintenance.
This is an early version of the game and will continue evolving with new mechanics, improvements, and polish.
