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I've seen that it has issues with R6 (really weird movement) and after tinkering, I couldn't find anything that could fix it. So next thing I've done was to add backwards compatibility and it worked out well. Now both R15 and R6 work in harmony :D Another thing I've done was to make left arm act natural when holding tool in right arm. While there, I made it work vice versa! This also, funnily enough, fixed the flickering issue people had. Last thing I've done was make the 'dirty' value sensitive to being nil. If it's nil, it's gonna be false and no transforms will be performed. I assumed this may be critical later on so I added it.
Slightly more strict compliant while keeping code running the exact same way.
Made it more obvious and easier for developers using this module to tune this module's behavior.
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I've seen that it has issues with R6 (really weird movement) and after tinkering, I couldn't find anything that could fix it. So next thing I've done was to add backwards compatibility and it worked out well. Now both R15 and R6 work in harmony :D
Another thing I've done was to make left arm act natural when holding tool in right arm. While there, I made it work vice versa! This also, funnily enough, fixed the flickering issue people had when holding tools.
Last thing I've done was make the 'dirty' value sensitive to being nil. If it's nil, it's gonna be false and no transforms will be performed. I assumed this may be critical later on so I added it.
Another small thing I've done was make FirstPerson script slightly more strict compliant and Config.lua easier to configure for developers using this module.