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.., for consistency with the Controller GUI.
* Move "Num" line's channel type's textual representation into a tooltip on the new graphical representation. * Move remaining contents of "Num" line from line 3/3 to being part of line 1/3 "Ch" (channel & published name). There is more to come for that line. * Split off published channel name into its own line 2/3, as it has frequently been a problem for me that, when the channel name becomes too long, the published name edit box gets moved "behind" the scroll bar and becomes mostly unuseable. * Move "Pos" line down (to line 3/3) accordingly.
* Instead of dumping not-easily-digested block positions to the player, count local/remote Controllers up from 1. Have the block position still available, as tooltip on a new Controller icon before the new Controller short name/number. This could probably be much improved by using the consumer/connector/ network numbers (and/or cable colours), but I currently don't know how to retrieve them. This would increase perceived interoperability with heads-up displays that already give such information when looking at the relevant block. * As we have the position in the tooltip now, plus a replacement for identity checking, get rid of the "Pos" line altogether, so we have only 2 lines per channel, now.
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This is an attempt to improve the Router GUI: Get away with cryptic block coordinates & channel indices, count up Controller numbers and use 1-based channel numbers that correspond to the Controller GUI, instead.
The head commit is only meant as a suggestion, but everything up to it seem reasonable to me.
Before:

After 8d1b9ca:

After 9e9df43:

Please bear with me as this is the first time I've coded for a Minecraft mod.