Michael O'Hanlon
IT266 Game Mod Development Fall 2022
Quake 2 Call of Duty Zombies Mod
This project takes the source code for Quake 2 and modifies it to create a Call of Duty Zombies mode in Quake. Goals for this project are:
- Create a desktop shortcut that automatically launches the mod
- Mod in Seperate Folder
- README.md that explains the mod and its features
- Modified Heads Up Display (HUD) reflecting a key feature of the mod
-Added a function to display, using the console, the wave number and point count of the player.
-Function is called whenever the player kills an enemy or based on a timer to counter console spam. - In-Game Help Screen explaining mod changes
-Modified the existing Help Screen to reflect the Zombies mod. - Wave Based System
- Rethemed Weapons
-All 10 weapons have been modified to change the way each weapon behaves. - 5 Different Perks
-Juggernog: Increase max health from 100 to 200.
-PhD Flopper: Player takes no damage from explosions.
-Fire Ring: One enemy that is standing close to the player takes ticking damage to their health.
-Double Tap: All weapons fire twice per mouse click instead of once, doubles damage output.
-Quick Revive: If player dies, restore them to 50 health and lose all perks. - 5 Different Drops / Item Pickups / Powerups
-Double Points: Player earns 200 points for a kill instead of 100 for 10 seconds.
-Max Ammo: Instantly max out the ammo for all ammo types.
-Fire Sale: Reduce the price of all items in the shop by 500 points.
-Perk Power: Give the player all 5 perks for 10 seconds. Restore player's original perks after.
-Insta-Kill: Dramatically increase damage of all weapons so enemies die from any source of damage.
-Added system to prevent overload of powerup drops.
-A powerup can drop with a 10% chance and if no other powerups are active or spawned. - Point Based System / Buy Menu
-Buy Menu accessible using TAB. Displays all weapons and perks that are purchasable.
-Player earns 100 points for every zombie killed.