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Releases: MochiesCode/Mochies-Unity-Shaders

Free Shader Package v1.72.1

23 Apr 02:37

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Quick hotfix for audiolink band selection being incorrect in particle shader

Free Shader Package v1.72

22 Apr 18:17

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As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

NEW: PARTICLE SHADER X v3.0 (PATRONS ONLY)

-New patrons version of the particle shader
-Supports all features from the base version, plus...
-Dissolve over lifetime
-Randomized Hue
-Cutout Rim Color
-Outlines with stencil support
-Extra UV Settings (polar, panosphere, etc)
-Light reactive emission
-More audiolink settings

PARTICLE SHADER v3.0

-Added opaque rendering mode
-Added full realtime lighting support
-Added support for PBR
-Added option to use a separate alpha mask instead of base color alpha
-Added mesh GPU instancing support
-Added support for stencil operations
-Added emission with light reactivity options
-Added better light volumes options
-Now uses the render queue offset system seen in other shaders in the package
-Fixed a bug causing light probes and light volumes lighting to apply twice

GLASS SHADER v1.12

-Added option to apply lightmapping only to specularity. The effect is more realistic, but also much less visible.

Free Shader Package v1.71.2

10 Apr 19:42

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-Hotfix to address standard shader having partially broken normals and specular highlights

Free Shader Package v1.71.1

01 Apr 06:08

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Hotfix to address lightmaps not working on glass shader

Free Shader Package v1.71

30 Mar 18:51

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As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

STANDARD SHADER v2.10.1

-Fixed blending not working correctly on detail textures

GLASS SHADER v1.11

-Added light volumes support
-Added lightmapping support
-Added support for realtime shadows in opaque mode
-Added emission mapping with parallax offset support
-Fixed base color texture not being affected by coordinate space selection
-Fixed sorting issues when in opaque mode
-The base color texture now defaults to white instead of black, and the base color tint defaults to black instead of white. Please note that existing materials will need to manually set their base color tint to black, otherwise they will appear solid white.

WATER SHADER v1.27.1

-Fixed depth based effects changing based on distance from the water. Things like edge fade should now be stable at all camera distances
-Fixed foam appearing on the entire surface when depth effects were disabled and the foam mode was set to depth

Free Shader Package v1.70

26 Feb 20:28

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As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

STANDARD SHADER v2.10

-Added support for vertex color alpha for opacity

WATER SHADER v1.27

-Added support for an optional foam map instead of using depth to automatically create foam
-Added support for using vertex color to create foam

UBER SHADER v1.34.2

-Fixed a compilation error on metal/vulkan

Free Shader Package v1.69.1

31 Jan 22:25

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⁨⁨Standard shader hotfixes:

-Fixed realtime shadows not working correctly with vertex manipulation
-Fixed weird afterimage/ghost effect with vertex manipulation involving depth-based effects

Free Shader Package v1.69

29 Jan 02:42

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As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

GLOBAL STANDARD SETTINGS UTILITY

-All toggles have been changed to dropdowns, and all dropdowns now include an "unchanged" option to keep whatever value the property already has.
-Reworked the shader swapper to be more compact and simple to use
-Made the default window size a bit vertically shorter and added scrolling. This should help it fit properly on the screen at lower resolutions.

STANDARD SHADER v2.9.2

-Fixed AreaLit and LTCGI specular occlusion toggles not being visible when the Google Filament specularity model was selected
-Fixed vertex base color not working

GLASS SHADER v1.11

-Added support for screen space reflections
-Added missing texture "fix" buttons
-Added new Specularity tab for reflections/highlights settings instead of having them in render settings
-Fixed blur strength being doubled in VR
-Fixed all property tabs being open when creating a new material

SCREEN FX SHADER v1.21

-Added handheld camera rendering options

Free Shader Package v1.68

27 Dec 18:17

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MOCHIE'S UNITY SHADERS (v1.68)

As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

STANDARD SHADER v2.9.1

-Fixed a bug causing normals to appear broken when using world space uvs (for real this time)
-Fixed a bug causing a compilation error when using detail normal tex but not primary normal tex

GLASS SHADER v1.10

-Added support for light volumes when using a lit base color texture

SPLAT SHADER v1.7.2

-Fixed a bug causing stochastic sampling to not work on the base layer

Free Shader Package v1.67.2

29 Nov 04:08

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Hotfix for compilation error in standard shader when using detail normal tex but not primary normal tex