Refactored save integration to allow for arbitrary save data container objects (#317) #318
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#317 Implemented generic save data container support for flow.
The Flow Subsystem now saves and loads from any
UObjectimplementing the newIFlowSaveDataContainerInterface. The interfaces provides mutable and const access to the newFFlowSaveDatastruct, which wrapsFFlowComponentSaveDataandFFlowAssetSaveData.To retain compatibility with
UFlowSaveGame, that class now implements the new interface, thus projects can easily switch to the new API on the subsystem. I've marked the old API as deprecated.