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2 changes: 1 addition & 1 deletion Source/Flow/Private/FlowAsset.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1472,7 +1472,7 @@ void UFlowAsset::OnLoad_Implementation()
{
}

bool UFlowAsset::IsBoundToWorld_Implementation()
bool UFlowAsset::IsBoundToWorld_Implementation() const
{
return bWorldBound;
}
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2 changes: 1 addition & 1 deletion Source/Flow/Public/FlowAsset.h
Original file line number Diff line number Diff line change
Expand Up @@ -455,7 +455,7 @@ class FLOW_API UFlowAsset : public UObject

public:
UFUNCTION(BlueprintNativeEvent, Category = "SaveGame")
bool IsBoundToWorld();
bool IsBoundToWorld() const;

//////////////////////////////////////////////////////////////////////////
// Utils
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