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Build Linux
The open source and NREL release-build platform is CentOS 7 and has been built on Ubuntu 16.04, Fedora 25 and Mint 18.2. The minimum gcc version supported is 4.8.5 and the minimum libc support is 2.17. The gcc and libc versions can be found by:
gcc --version
ldd --version
Before you begin, you will need to install git and g++ if they are not already installed. For example:
sudo apt-get install git
sudo apt-get install g++
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The source code for the LK, WEX, and SolarPILOT projects should go in a single parent directory. The
git clonecommand automatically creates a directory for the repository, so you do not need to create a directory before you clone it. You may first need to install git withsudo apt install git.cd st_dev for repo in lk wex SolTrace ; do git clone https://github.com/nrel/$repo ; doneNote. You can also download the repositories from GitHub as
.zipfiles instead of cloning them. If you do that, be sure to extract them into directories namedlk,wex, andSolTraceso that the makefiles can find them. -
The following packages are required and can be downloaded from
apt-get:build-essential,libgtk2.0-dev,libgl1-mesa-dev,mesa-common-dev,freeglut3-dev, andlibcurl4-openssl-dev.sudo apt-get install <PACKAGE NAME>
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Download wxWidgets-3.1.0 (https://www.wxwidgets.org/downloads/) source code for Linux.
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From a terminal, unzip the file to a permanent folder like
/home/<USERNAME>/wxWidgets-3.1.0:tar xvfj wxWidgets-3.1.0.tar.bz2 -
Create a new folder in the wxWidgets folder you created in Step 2 so that each build can be installed to a different folder (remember to change
/path/toto the actual path):cd /path/to/wxWidgets-3.1.0 mkdir release-build -
Call
configurewith the following options (again, remember to change/path/toto the path to your wxWidgets-3.1.0 folder):./configure --prefix=/path/to/wxWidgets-3.1.0 --enable-shared=no --enable-stl=yes --enable-debug=no --with-gtk=2 --with-libjpeg=builtin --with-libpng=builtin --with-regex=builtin --with-libtiff=builtin --with-zlib=builtin --with-expat=builtin --without-libjbig --without-liblzma --without-gtkprint --with-libnotify=no --with-libmspack=no --with-gnomevfs=no --with-opengl=yes --with-sdl=no --with-cxx=11 -
Once configure is done, call
make, and thenmake installfrom within/path/to/wxWidgets-3.1.0 -
Look for
wx-configin/path/to/wxWidgets-3.1.0/release-build/binand make a note of the complete path. -
Create a
wx-config-3symbolic link pointing to the path you found in Step 6 so that the makefiles can find the correct wxWidgets version to run:sudo ln -s /path/to/wx-config /usr/bin/wx-config-3 -
Test the wxWidgets build:
wx-config-3 --cflags
If the build was successful, you should see:
-I/usr/<USERNAME>/wxWidgets-3.1.0/release-build/lib/wx/include/gtk2-unicode-static-3.1 -I/usr/<USERNAME>/wxWidgets-3.1.0/release-build/include/wx-3.1 -D_FILE_OFFSET_BITS=64 -DwxDEBUG_LEVEL=0 -D__WXGTK__ -pthread
Environment variables store values for programs and processes on your computer. The SolTrace build script use two environment variables to determine where the files it needs are stored on your computer. Before building the projects, you should set the following environment variables to point to each of the project folders you created in Step 1.
| Name | Value (Folder Path) |
|---|---|
| LKDIR | /path/to/lk/ |
| WEXDIR | /path/to/wex |
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For LK and WEX, in that order, go to the
build_linuxfolder and callmake. A fatal error like "wx/string.h no such file or directory" might be caused by an incorrectwx-config-3symbolic link or a problem with the wxWidgets build. -
Go to
/path/to/SolTrace/coretrace/build_linuxand callmake. This builds the ray tracing engine that is used by SolTrace. -
Go to
/path/to/SolTrace/app/build_linuxand callmake. This builds the desktop application.
To run the app, go to the deploy folder at /path/to/SolTrace/deploy/linux/ and run ./soltrace.