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UE 5.7

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PCGEx + ZoneGraph

Generate ZoneGraph data for AI navigation from PCGEx clusters
Convert PCGEx cluster topology into ZoneGraph lanes and zones.

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What is PCGEx + ZoneGraph?

This is a companion plugin for PCGEx that bridges PCGEx cluster data with Epic's ZoneGraph plugin, converting cluster topology into ZoneGraph data for AI navigation.

Experimental Status

Epic's ZoneGraph plugin is experimental. Epic warns that "ZoneGraph will have API breaking changes as its development progresses." If something breaks, open an issue and I'll look into it.


Requirements

  • Unreal Engine 5.7+
  • PCGExtendedToolkit — Core PCGEx plugin (free, MIT licensed)
  • ZoneGraph — Epic's experimental ZoneGraph plugin (included with the engine)

Installation

From FAB

Get the latest release from the FAB Marketplace.

From Source

  1. Clone this repository into your project's Plugins/ folder
  2. Ensure PCGExtendedToolkit and ZoneGraph are both enabled
  3. Regenerate project files and build

License

This plugin is source-available

  • Personal use — Free. Individuals may use, copy, and modify the plugin for non-commercial and personal projects at no cost.
  • Studio / Professional use — Requires a paid license, available through FAB under the Professional pricing tier.
  • Custom licensing — Alternative licensing arrangements are available and are not bound to the FAB platform. Contact me directly to discuss terms.

See LICENSE for full terms.


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