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Shrimple [shader]

A Minecraft Java shader that attempts to maintain a minimal "vanilla" aesthetic, while adding some optional features:

  • TAA +CAS. Temporal AntiAliasing reduces jagged edges, and improves subpixel details. Filtered using a modified version of AMD's Contrast-Aware Sharpening.
  • Colored Lighting. Uses custom floodfill implementation to replace nearby lighting with a similar RGB variant.
  • PBR Materials. Both "OldPbr" and "LabPbr" packs are supported, with a very minimal "PBR" implementation.
  • Sky-Light Soft Shadows; cast from the sun & moon.
  • Reflections. Screen-space by default; use Photonics for world-space reflections.
  • Parallax/"POM". Also support "smooth" and "sharp" methods.

Legacy Version

If you for some reason still want to use the older "legacy" version of Shrimple (pre 1.0), you can download it here.

Mod Support

Photonics

  • Add Photonics mod to enable ray-traced:
    • Block/Hand Light Shadows
    • World-Space Reflections
    • Global Illumination

Other

FAQ

  • Q: What happened to the "RTX" profile /ray-traced lighting?
    A: I removed it, never should have added to Shrimple; but good news, you can get it back with Photonics mod.

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A simple Minecraft Java shader that attempts to maintain the vanilla aesthetic while adding optional shadows & colored lighting.

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