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Deck-Fury

deck fury banner 1200x7000

A top-down, real-time, deck-builder, rogue-like game built in Unity.

Playable on Newgrounds or itch.io: https://www.newgrounds.com/portal/view/932614 https://deltakai.itch.io/deckfury

A unique blend of deck-builder mechanics and grid-based, tactical real-time combat with rogue-like progression. general gameplay demo 1

Battle your way through waves of enemies in this unique, genre-bending deck-builder with tactical, real-time combat where you must plan your attack before-hand using the cards at your disposal before executing it in real time. iu_1212986_4413673 general gamplay demo 4

Play stylishly to get the highest score, and get paid according to it! iu_1212981_4413673-1

Complex and in-depth combat system, with various interactions between enemies, items and cards. iu_1212982_4413673-1 iu_1212983_4413673-1

Deck Fury is my first serious foray into game development, and the current state of this game took me around 6 months to get to. This is my first and only released game thus far and is a passion project through and through.

This game was inspired by the Megaman Battle Network (MMBN) series, a GBA game made back in the old days and Deck Fury borrows quite a few concepts and ideas from it. I've always loved the MMBN series and was disappointed to see there were very few spiritual successors to the game. That's where I got the idea to make one myself, and here we are.

As the game is in alpha there are still a number of features missing and the amount of content is fairly low for now as I try to build out the infrastructure needed for future mechanics and content. That being said, Deck Fury is technically a complete experience with a start and end as well as some degree of replayability due to its rogue-like nature.

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A Top-Down, Real-Time, Deck-Builder, Rogue-Like Game

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