A top-down, real-time, deck-builder, rogue-like game built in Unity.
Playable on Newgrounds or itch.io: https://www.newgrounds.com/portal/view/932614 https://deltakai.itch.io/deckfury
A unique blend of deck-builder mechanics and grid-based, tactical real-time combat with rogue-like progression.

Battle your way through waves of enemies in this unique, genre-bending deck-builder with tactical, real-time combat where you must plan your attack before-hand using the cards at your disposal before executing it in real time.

Play stylishly to get the highest score, and get paid according to it!

Complex and in-depth combat system, with various interactions between enemies, items and cards.

Deck Fury is my first serious foray into game development, and the current state of this game took me around 6 months to get to. This is my first and only released game thus far and is a passion project through and through.
This game was inspired by the Megaman Battle Network (MMBN) series, a GBA game made back in the old days and Deck Fury borrows quite a few concepts and ideas from it. I've always loved the MMBN series and was disappointed to see there were very few spiritual successors to the game. That's where I got the idea to make one myself, and here we are.
As the game is in alpha there are still a number of features missing and the amount of content is fairly low for now as I try to build out the infrastructure needed for future mechanics and content. That being said, Deck Fury is technically a complete experience with a start and end as well as some degree of replayability due to its rogue-like nature.
