I like building projects that are a little technical, a little weird, and actually useful.
Most of what I work on falls somewhere between systems programming, homebrew/platform-specific development, and web projects. I enjoy figuring out how things work, building in constrained environments, and learning by making real stuff.
- I’m interested in low-level programming, software development, and developer tools
- I like working on projects related to Nintendo 3DS/homebrew, custom tooling, and web-based ideas
- I’ve worked with C, C++, Python, JavaScript, HTML, and CSS
- I enjoy projects that involve problem-solving, experimentation, and making complicated things feel simple
An interactive map viewer for the Nintendo 3DS built in C/C++.
It includes things like:
- online map tiles
- offline tile caching
- GPS through a phone
- place search and route planning
This is probably one of the best examples of the kind of project I like most: something technical, hands-on, and built around real platform limitations.
I’ve also worked on web and game-related repositories, experimental tools, and platform-specific projects that helped me build experience across both lower-level and frontend work.
Languages
- C
- C++
- Python
- JavaScript
- HTML/CSS
Things I’m interested in
- systems programming
- homebrew software
- platform-specific development
- automation and tooling
- practical web projects
This page is basically a mix of portfolio, resume, and quick introduction.
If you’re looking through my work, you’ll probably get the best idea of what I’m into from my projects involving:
- 3DS development
- homebrew tools
- scripting/automation
- web and game-related projects
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Please do not copy, reuse, or republish this profile text as a template or personal bio without permission.
Code in individual repositories may be licensed separately under their own terms.
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